Valorant - All Harbor's details: Video and mechanical skills of the new agent

As much as a new Valorant character filters ahead of time, his presentation is always a great moment for every community of shorter Riot Games tactical and the creators of content of the game. We already knew that Harbor is about to arrive to the game, and we even had an advance of his skills thanks to the ‘leaks’ and the information that the company released on its social networks.

However, there is nothing like seeing it in action and that is precisely what the developers have shown us, so we have been able to know all his skills.

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Harbor skills

Harbor contract

The ten levels of Harbor include the following rewards, once the experience points are completed, including the agent, which goes to level five of his contract:

3 graffiti * 2 Player cards 1 weapon amulet 2 Titles * 1 Design for Sheriff *

If you want to know how to get the agent, We leave you the article in which we explain to detail how to have Harbor in your agent selection.

Call, a skill that will completely change the game

To Harbor skills kit You have to add a new mechanics that until now did not exist in Valorant. In it, we have to talk about Call, the Q of him. This ability becomes a ball of water, in which he cannot transfer any bullet. It will be key when defusing the spike, or to hide in certain map areas and surprise your enemies with a Judge.

Water will be the conductive element of its abilities . This is the third element that appears clearly in Valorant, after the air in Jet and the fire in Phoenix, although some will say that the earth could also have Breach with its definitive, lift the ground.

Riot Games Talk about Harbor

We wanted to design a controller that would not need to travel to another world or look at a special map to place their vision blocks. In addition, we wanted to create an agent that could compete with Viper on the maps in which practically only she has a chance To shine. When Kevin Meier completed the initial explorations, he decided to focus on the fact that Harbor would be an agent capable of molding his vision blocks creatively, said Alexander Mistakes, designer of the game about the objectives to create To this controller.

Also, they commented on the numerous bugs that appeared how much the first tests began with the agent, especially in the interactions in which graffiti to the wall were thrown. People were creating walls that looked like scribbles and even Russian mountains . Let's say the clashes in which there was a Harbor in each team ended up complicating enough, said Mistakes himself.

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