Leading designer Diablo IV told the details about the necromancer
The Diablo IV team has published a quarterly report on the game. As expected, he is almost completely dedicated to the necromancer-the fifth game class of Div.
Necromancers use two types of resources-essence and corpses. The supply of essence is slowly restored, plus basic skills will also accumulate this resource. The corpses of opponents are used to call for minions skeletons or for the use of other spells.
As weapons, this class can use swords, wands, braids, centers and shields. And also opponents can be cursed. The developers are pleased to report that the skills of the Iron Virgo and the weak will return to the game.
On the cap, players can choose one of the four styles of the game for the necromancer-bones, darkness, blood or an army of undead.
Bones bones aimed at applying physical damage, increasing a critical blow and other similar effects. These skills are very dependent on the supply of essence.
The skill of the bone spirit will get an unusual effect-it will have a kuldown, and after use, the designed spirit will absorb the entire current supply of essence. When touched, the spirit explodes, applying a large ao-firing. With the development of skill, critical hits will reduce recovery time.
The bone prison creates an obstacle through which enemies cannot get through. The skill is great for a tactical game, it allows you to limit the movement of mobs and direct them in the right direction. Bone prison is perfectly combined with other skills.
Branch of darkness allows you to apply periodic damage due to many quick attacks in a short time. At the same time, the necromancer receives various bonuses and amplification.
Decay is a continuous stream of dark magic, which restores essence. Unlike other basic skills, it generates corpses at certain intervals of time, which will allow skeletons to help. Tlen releases a magic ball in the indicated direction, which explodes after some time or when touching with the enemy, creating a region of desecrated land and by causing periodic damage. This skill is perfect against immobilized opponents.
Blood branch ** gives skills that stretch life from enemies and give protection to the necromancer. The larger the spell of life glasses, the more effective the skills of this branch will be.
The excitement of blood extracts a little blood from the opponents, attracts it to the necromancer and throws it to the sides with a ring that causes damage to the nearest purposes. The damage of the blood ring increases for each bloodless enemy, so stand right in the middle of their crowd for the best efficiency.
Bloody Fog is another skill of blood. After activation, the necromancer dissipates with a bloody cloud and receives immunity to any damage, at the same time abducting health from the affected opponents. This powerful and universal protective skill will give you precious seconds to get together with forces if the advantage suddenly ended up on the side of the enemy.
The Army of the undead is perfectly combined with other branches of the Necromancer skills. The developers tested many options for using undead, and came to the conclusion that the most optimal solution would be to provide greater control not only over the army itself, but also on other skills that players want to diversify their play style.
To call the army of the minions, a pair of buttons will be enough-one to revive skeletons, and the other for the golem. Skeletons will be called up at once all types, and the second button of the golem can give orders for the use of special abilities. Such a scheme allows you to maintain a balance between the control of the Army of the undead and other skills, it will not limit the players in choosing the style of the game and possible combinations.
The unique mechanics for necromancers in Diablo IV became The Book of the Dead. Three types of servants-warriors, magicians and chants are presented in it. For each type, you can choose one of three specializations. For example, warriors can be raiders, defenders or reapers. The raiders are classic warriors with increased damage and a low margin of health, the defenders receive a bonus to health, and the reapers attack more slowly, cause damage to the area in front of them and can make a charged powerful attack. For all soldiers in the Army of the undead there are improvements, which opens even more opportunities to adapt each servant to your needs. Services and their abilities interact with the styles of the game, which we talked about above, and expand the number of possible strategies. In addition, you can generally abandon the minions, having received constant reinforcements in exchange.
Thus, you yourself decide which style of play is more to your necromancer, and the higher your level, the more options and combinations are opened. When developing this system, the authors wanted to give players more freedom of choice without reference to a potential meter.
The developers were satisfied with the result and are very waiting for the players' impressions from the game for the necromancer in Diablo IV. The studio is confident in its decisions, but gives a report that the best ideas will be born precisely thanks to the participation of the players. We are waiting for new details about the development of Diablo IV!
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